With the release of Modern Warfare this week and the endless deluge of analysis, reviews and comment that will undoubtedly go with it, some consensus is already evident. While on-the-whole praised, the principal criticism levelled at Modern Warfare 3 is its lack of ambition - its contentment to tread a similar albeit more polished path to its predecessors, interestingly a charge that could never have been laid at Call of Duty 4, the first Modern Warfare title that came out in 2007 and single-handedly impacted the direction of big-name FPS titles for the next four years.
So, why in an article about Alan Wake have I opened with a paragraph about Modern Warfare 3? Put simply, because in many ways the two games present polar opposites and represent two very different ideals in videogame development.
Modern Warfare 3 is polished, accessible, balanced but somewhat predictable. Alan Wake is ambitious, quirky, unusual, charming but flawed.